Some numbers before the thread decides companies are monsters: the games that get shut down are, with very few exceptions, the ones that failed. The racing game had a peak of maybe a few thousand players at the end. Keeping a dead product running for a few thousand people is a real cost spread across a tiny base. "Should" is easy. "Who pays" is the question, and the answer is the people still buying the company's other games.
— MarcusD
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